The game's main focus was to help ease creators deviate from 2.5D platform levels and allow users to create the type of game they want. LittleBigPlanet 2 was officially announced on with information coming in from magazines and websites preceding and following the date. Although the game doesn't have any sort of multiplayer, there is still a level sharing element. The game maintains the same style of platforming gameplay, with a few modifications to the tools and abilities in the create mode due to limitations on the device. In November 17 2009, Sony released a PSP version of LittleBigPlanet development by SCE Studio Cambridge, in conjunction with Media Molecule. It won the AIAS Interactive Achievement Award for Overall Game of the Year, among many other Game of the Year awards from various video game reviewers. LittleBigPlanet was given almost universal critical praise upon release. The song, "Tapha Niang" by Toumani Diabaté, was replaced with it's instrumental version. The game was released on Octoafter a six day delay over controversial lyrics referencing the Qur'an in a song found in the game. ![]() After the pitch to Sony, Media Molecule was given six months support on LittleBigPlanet. Yellowhead moving objects in order to get to the end of each level. Originally the game was a prototype called "Craftworld" where the player controls the main character Mr. LittleBigPlanet was first revealed at the Game Developer's Conference in 2007. Sackboy's final look, designed by Media Molecule designer Francis Pang, was chosen because of the customisation it facilitated and for its distinctive silluhette which remains recognisable even after the character has been heavily customised by the player. Although the YellowHead character was only ever intended as a placeholder, it ended-up dictating the final proportions of Sackboy and even exhibited some of the major characteristics of the final character, such as the way it looks like he's stretching and straining when pulling heavy objects. Sackboy's design evolved out of a very early conceptual demo for LittleBigPlanet known as YellowHead. Because of this, it is also often referred to as "Sackgirl" or the gender-neutral, "Sackthing". Although officially called "Sack boy", the character is androgynous and can be customised by the player to look female or male. ![]() LittleBigPlanet's main protagonist is Sackboy, an 8-inch-tall creature made of cloth and stuffing. Although the toolset of the main LittleBigPlanet games is geared towards 2.5D platforming, experienced creators and employ a variety of more complex tools and features to create almost any kind of game.LittleBigPlanet Karting allows players to create tracks using a full 3D terrain editor and place, move and rotate objects in all directions. Powerful editing tools allow players to created their own levels and share them online to be downloaded by other players. In addition to the main series of platforming games, a racing game called LittleBigPlanet Karting (2012) was developed by United Front Games following the studio's earlier success with ModNation Racers, a kart racing game which shared LBP's focus on user-created content.Play, Create & ShareA major concept around every LittleBigPlanet game is user-created content. The first major home console LittleBigPlanet game to be developed independently of Media Molecule was LittleBigPlanet 3 (2014), which was developed by Sumo Digital and SCE XDev. The series was conceived by Media Molecule, who developed LittleBigPlanet (2008) and LittleBigPlanet 2 (2011) for the PlayStation 3.įollowing the series' success, Media Molecule stepped away from LittleBigPlanet to work on other projects but numerous follow-ups have been developed by other studios.Ī handheld version of LittleBigPlanet (2009) for PlayStation Portable was developed by SCE Studio Cambridge and was followed-up by LittleBigPlanet PS Vita (2012), developed by Tarsier Studios in partnership with Double 11. LittleBigPlanet is a video game franchise owned by Sony Computer Entertainment.
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